Video- och datorspelsberoende ur ett elevhälsoperspektiv
2019 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
The development of video and computer games has been rapid and has received a large number of users among children and young people. Gaming online makes it a social place where users can do common activities in the game. For some users, gaming has had negative consequences in relation to their surroundings. There may be lost control over time played, social isolation, deteriorated school results or problems at work. The World Health Organization chose in its eleventh edition of the International Statistical Classification of Diseases and Related Health Problems to introduce the diagnosis of Gaming Disorder while the American Psychiatric Association chose to investigate the matter further to possibly introduce it into the Diagnostics and Statistics Manual for Psychiatric Disorders V. This study investigates from a pupil health perspective what consequences gaming can have for pupils in elementary school. In the study, ten respondents who work in elementary school F-9 are interviewed. The respondents consist of teachers and curators from all parts of the elementary school and a resource staff working in the primary school. To analyze the study, research is used based on Internet Gaming disorder and Gaming disorder as well as theory of risk and protection factors to develop norm-breaking behavior.
The conclusions of the study are that all of the respondents had experienced some form of problems and consequences among pupils linked to gambling. It could affect the students as well as individuals but also the psychosocial environment in the school The individual consequences were often linked to the students' ambition and motivation level in the school while it contributed to offensive language use and difficult-to-solve conflicts that were based on things that took place outside the school. There are no specific measures for this type of problem, but students are often noticed in other systems such as absence or school results.
Place, publisher, year, edition, pages
2019. , p. 43
Keywords [sv]
Videospelsberoende, datorspelsberoende, elevhälsa, internet gaming disorder, gaming disorder, elevhälsa, normbrytande beteende
National Category
Social Work
Identifiers
URN: urn:nbn:se:esh:diva-7648OAI: oai:DiVA.org:esh-7648DiVA, id: diva2:1333758
Educational program
Socionomprogrammet 210 hp
Uppsok
Social and Behavioural Science, Law
Supervisors
Examiners
2019-07-022019-07-012019-07-02Bibliographically approved